Stanley Svensson
Breakdown sheet - Showreel 2012


Personal project

Target was to make my own logo, inspired from these who precedes movies at theaters. Except all visualls I also made the sounds to complete the creation.

credit for: design, modelling, shading, lighting, animation, rendering, compostiting, sound design

software used: blender, maya, after effects, audacity


Project made at Ruta Ett DVD AB

A project for a new pre-school children series. It was very fun and I learned a lot, especially in rigging and particles expressions.

credit for: texturing, shading, lighting, rendering, compositing, particles, mel-scripting

software used: maya, after effects

Heroes of the City

Project at Ruta Ett DVD AB

A pre-school children series produced at Ruta Ett. My main task was to animate, but during that time I also modified a lot of rigs. Which called for some scripting to ease and speed up the process. I was also tasked with making a better lighting for the show. The requirement was that it should be really easy to adjust from shot to shot. And with some renderlayers and compositing, we got the look we aimed for.

credit for: modelling, texturing, rigging, shading, lighting, rendering, compositing, mel-scripting

software used: maya, after effects, photoshop

Gröna lund - keeps growing

Commercial for Gröna Lund - at Rithuset

I made animated flowers and research for the rigging and animation of the growing roller coasters. The base splines that big parts of the roller coasters is relying on is made by me.

Credit for: modelling, texturing, rigging, animation, technincal research

software used: blender, 3ds max, photoshop

Stiga Park Ranger Svan

Turntable to show of the riding mover - at IAA for Stiga.

I made everything from shooting reference pictures to final web implementation of an interactive turntable.

credit for: modelling, texturing, shading, lighting, rendering, web implementation

software used: blender, modo, after effects, photoshop

Toy helicopter

Animation course - at IAA

The task was to get life into a still image. I think the most important thing was to get as much intel from the shoot location as possible. That made it a breeze to set up the camera and lights for the scene.

credit for: photograf, modelling, texturing, shading, lighting, rendering, rigging, animation, compositing

software used: blender, maya, after effects, photoshop


Animation course - at IAA

I made everything from design to final. The course goal was to make a fully rigged character and animation.

Credit for: design, story, modelling, texturing, rigging, animation, shading, lighting, rendering

software used: maya, photoshop


Personal project

To make a more interesting ending. Also to familiarise myself more with After Effects.

credit for: idea, design, animation

software used: blender, inkscape, after effects

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